Sunday, August 31, 2008

Hardened Veterans (40K)

I'm continually tweaking my 40K list in small ways, but this time it was about dumping a major focus, the cameleoline. It's a cool option but one that has only helped against "shooty" armies. It provides amazing cover saves (3+), but "assault" armies just run up and hack the poor guardsmen to death. It's a cool equipment doctrine, but too one sided and expensive. For example, I must take it for all my troops, including my officers hiding in chimeras and my rough riders, assault troops that spend most of the game galloping after vehicles. Dropping cameleoline allows me to experiment a bit with more troops, this time with Drop Troops. Part of this is a desire to move away from a gun-line army, which I find kind of boring.


This "elite" choice includes a veteran sergeant and four veteran guardsmen with meltaguns. Veterans wear black head scarves. They've got the Drop Troop doctrine available to them, meaning they're intended to be dropped behind enemy lines, preferably behind a big tank, as an anti-armor suicide squad. Also notice the Calthan Brown bases. Painting the bases for the entire army took about 45 minutes.

The next project is a Tallarn standard bearer. The new list adds the hardened veterans, an additional rough rider, rough rider melta bombs, and loses a sentinel.

1500 Pts - Imperial Guard Roster - Imperial Guard Tallarns

HQ: Command Platoon (6#, 126 Pts)
0 Command Platoon @ 126 Pts
0 Command Squad @ [70] Pts
Drop Troops
1 Junior Officer @ [70] Pts
Drop Troops; Iron Discipline; Honorifica Imperialis; Close Combat Weapon; Laspistol
1 Honorifica Imperialis @ [25] Pts
4 Guardsmen @ [0] Pts
Drop Troops; Lasgun (x4)
0 Sentinel Squadron @ [56] Pts
Drop Troops
1 Sentinel @ [56] Pts
Drop Troops; Searchlight (x1); Lascannon (x1)

Elite: Hardened Veterans (5#, 90 Pts)
4 Hardened Veterans @ 90 Pts
Drop Troops; Lasgun (x1); Meltagun (x3)
1 Veteran Sergeant @ [28] Pts
Drop Troops; Close Combat Weapon; Plasma Pistol; Melta Bombs

Troops: Armoured Fist (11#, 180 Pts)
9 Armoured Fist @ 180 Pts
Lasgun (x7); Plasmagun; Lascannon
1 Sergeant @ [6] Pts
Laspistol & CCW
1 Chimera @ [85] Pts
Multilaser; Hull Heavy Bolter

Troops: Infantry Platoon (46#, 554 Pts)
0 Infantry Platoon @ 554 Pts
0 Command Squad @ [154] Pts
Drop Troops
1 Junior Officer @ [45] Pts
Drop Troops; Iron Discipline; Close Combat Weapon; Laspistol
4 Guardsmen @ [109] Pts
Flamer (x4); Chimera
1 Chimera @ [85] Pts
Multilaser; Hull Heavy Bolter
9 Infantry Squad @ [105] Pts
Close Order Drill; Drop Troops; Light Infantry; Lasgun (x7); Plasmagun; Lascannon
1 Sergeant @ [6] Pts
Drop Troops; Light Infantry; Laspistol & CCW
9 Infantry Squad @ [105] Pts
Close Order Drill; Drop Troops; Light Infantry; Lasgun (x7); Plasmagun; Lascannon
1 Sergeant @ [6] Pts
Drop Troops; Light Infantry; Laspistol & CCW
9 Infantry Squad @ [95] Pts
Close Order Drill; Drop Troops; Lasgun (x7); Plasmagun; Lascannon
1 Sergeant @ [6] Pts
Drop Troops; Laspistol & CCW
9 Infantry Squad @ [95] Pts
Close Order Drill; Drop Troops; Lasgun (x7); Plasmagun; Lascannon
1 Sergeant @ [6] Pts
Drop Troops; Laspistol & CCW

Fast Attack: Sentinel Squadron (1#, 55 Pts)
0 Sentinel Squadron @ 55 Pts
Drop Troops
1 Sentinel @ [55] Pts
Drop Troops; Lascannon (x1)

Fast Attack: Rough Rider Squad (8#, 120 Pts)
7 Rough Rider Squad @ 120 Pts
Close Combat Weapon (x7); Hunting Lance (- LP) (x7); Melta Bombs
1 Sergeant @ [15] Pts
Close Combat Weapon; Hunting Lance; Melta Bombs (Squad)

Heavy Support: Basilisk (1#, 125 Pts)
1 Basilisk @ 125 Pts
Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability

Heavy Support: Basilisk (1#, 125 Pts)
1 Basilisk @ 125 Pts
Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability

Heavy Support: Basilisk (1#, 125 Pts)
1 Basilisk @ 125 Pts
Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability

Total Roster Cost: 1500

3 comments:

  1. I just noticed I have one too many melta gunners....

    ReplyDelete
  2. my GAWD! Hunting lances AND melta bombs?!

    Dont plan on drop trooping the 10 man units often as you will lose points on that 25point lascannon quick.

    Remember that you cannot charge if you deep strike so I would recommend dropping the melta bombs on the melta vets. You're opponnents will kill them ASAP once they land anyway. You wont get to use bombs.

    Usi

    ReplyDelete
  3. Too many points on the rough riders? I thought of them more as versatile with a second strike capability. Do you think the hunting lances are no good? They certainly seem pretty badass against the right opponents.

    One bit of advice I got online was to always keep them in reserve, since they're counter assault and can't do anything the first couple of turns anyway.

    I was only planning to drop one or two units, like the vets and possibly my infantry platoon commander and retinue (with flamers). Nobody with heavy weapons. Drop Troops is a free doctrine, so I put it on everyone, just in case the mood hit me.

    Good advice on the melta bombs. I'll remove them.

    ReplyDelete