Saturday, July 12, 2008

Game Day (40K)






I finished the Tallarns last night at midnight and woke up early to finish varnishing the last four rough riders. They still need some minor work, like highlighting and a few details, but they're done! When I have time, I'll add the forge world models for variety, but I don't think I'll be adding an additional squad, at least not at 1500 points.

I played two games at our league day today, the first 5th edition game. It went very well for me, and I won both games, fighting Eldar and Tau. Each element of the army worked pretty well. The cameloline turned out to be incredibly useful, with 3+ cover saves for units in cover. It reinforced the "gun line" aspect of IG, forcing men to stay in cover or risk instant death.

The only change I'll likely make is finding a way to give the rough riders melta bombs. In exchange, I'll drop the light infantry doctrine from several units to gain some points. The rough rider hunting lances do well against tougher infantry, but they're not that effective against vehicles. Other than that, the three basilisk strategy was right on, the sentinels did well, but need to be played more mobile, and the troop numbers were perfect with the cameloline, but probably understrength without it.

Now I'm eying the baneblade....

My Final List

1500 Pts - Imperial Guard Roster - Imperial Guard Tallarns

HQ: Command Platoon (6#, 135 Pts)
0 Command Platoon @ 135 Pts
0 Command Squad @ [80] Pts
Cameleoline
1 Junior Officer @ [70] Pts
Cameleoline; Iron Discipline; Honorifica Imperialis; Close Combat Weapon; Laspistol
1 Honorifica Imperialis @ [25] Pts
4 Guardsmen @ [0] Pts
Cameleoline; Lasgun (x4)
0 Sentinel Squadron @ [55] Pts
1 Sentinel @ [55] Pts
Lascannon (x1)

Troops: Armoured Fist (11#, 166 Pts)
9 Armoured Fist @ 166 Pts
Cameleoline; Lasgun (x8); Meltagun
1 Sergeant @ [6] Pts
Cameleoline; Laspistol & CCW
1 Chimera @ [86] Pts
Searchlight; Multilaser; Hull Heavy Bolter

Troops: Infantry Platoon (46#, 625 Pts)
0 Infantry Platoon @ 625 Pts
0 Command Squad @ [165] Pts
Cameleoline
1 Junior Officer @ [45] Pts
Cameleoline; Iron Discipline; Close Combat Weapon; Laspistol
4 Guardsmen @ [110] Pts
Cameleoline; Flamer (x4); Chimera
1 Chimera @ [86] Pts
Searchlight; Multilaser; Hull Heavy Bolter
9 Infantry Squad @ [115] Pts
Cameleoline; Close Order Drill; Light Infantry; Lasgun (x7); Meltagun; Lascannon
1 Sergeant @ [6] Pts
Cameleoline; Light Infantry; Laspistol & CCW
9 Infantry Squad @ [115] Pts
Cameleoline; Close Order Drill; Light Infantry; Lasgun (x7); Meltagun; Lascannon
1 Sergeant @ [6] Pts
Cameleoline; Light Infantry; Laspistol & CCW
9 Infantry Squad @ [115] Pts
Cameleoline; Close Order Drill; Light Infantry; Lasgun (x7); Meltagun; Lascannon
1 Sergeant @ [6] Pts
Cameleoline; Light Infantry; Laspistol & CCW
9 Infantry Squad @ [115] Pts
Cameleoline; Close Order Drill; Light Infantry; Lasgun (x7); Meltagun; Lascannon
1 Sergeant @ [6] Pts
Cameleoline; Light Infantry; Laspistol & CCW

Fast Attack: Sentinel Squadron (1#, 56 Pts)
0 Sentinel Squadron @ 56 Pts
1 Sentinel @ [56] Pts
Searchlight (x1); Lascannon (x1)

Fast Attack: Sentinel Squadron (1#, 55 Pts)
0 Sentinel Squadron @ 55 Pts
1 Sentinel @ [55] Pts
Lascannon (x1)

Fast Attack: Rough Rider Squad (8#, 88 Pts)
7 Rough Rider Squad @ 88 Pts
Close Combat Weapon (x7); Hunting Lance (- LP) (x7)
1 Sergeant @ [11] Pts
Cameleoline; Laspistol; Hunting Lance

Heavy Support: Basilisk (1#, 125 Pts)
1 Basilisk @ 125 Pts
Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability

Heavy Support: Basilisk (1#, 125 Pts)
1 Basilisk @ 125 Pts
Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability

Heavy Support: Basilisk (1#, 125 Pts)
1 Basilisk @ 125 Pts
Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability

Total Roster Cost: 1500

2 comments:

  1. Everybody needs a Baneblade...


    But don't forget "the rule of two" - if you have one big nasty thing in your army, it becomes a bullet magnet, and ends up getting destroyed.
    If you have two, they have to either divide their fire (giving you a good chance of having both survive), or allow one to ride roughshod over them while they destroy the other.

    Besides, two Baneblades make for an impressive sight.

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  2. I'm also a fan of the rule of three: if you really want to destroy them all, plan on spending most of the game doing so.

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